http://through-the-interface.typepad.com/through_the_interface/2012/04/calling-a-web-service-from-a-unity3d-scene.html
As mentioned in the last post, today we’re going to have some fun pulling data from our recently-implemented, cloud-based web-service into the Unity3D game engine. My intention, here, is to reinforce the fact that exposing web-service APIs really does…
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