LightSwitch Help Website > Blog – View_Blog

http://lightswitchhelpwebsite.com/Blog/tabid/61/BlogDate/2012-12-31/DateType/month/Default.aspx

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LightSwitch Help Website > Blog – View_Blog

http://lightswitchhelpwebsite.com/Blog/tabid/61/BlogDate/2013-01-31/DateType/month/Default.aspx

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Ten Reasons Why You Should Use a Graph Database For Your CMS

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Lienzo 1.0: A Scene Graph API In Java For The HTML5 Canvas

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Lienzo 1.0: A Scene Graph API In Java For The HTML5 Canvas

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Kinection For Shiva Engine

http://channel9.msdn.com/coding4fun/kinect/Kinection-For-Shiva-Engine

"Today’s project by Laurent Bret will be of interest to any of you Kinect’ers who also use the ShivaEngine…Kinection For Shiva Engine

A free plugin for ShivaEngine (http://www.shivaengine.com) wish open Nui World to Shiva.

Download for free on ShivaEngine Store : http://www.shivaengine.com/store/plug-ins/72-kinectionshiva.html

This plugin is based on the Official Microsoft Kinect SDK 1.6 (2012 October). http://www.kinectforwindows.com

Very Simple to use, the plugin offer to Shiva user new lua class : kinect

Description :

(Use the game example to understand how to connect your application to kinect)

——————————————————————————–nCount = kinect.getKinectCount ( )Returns the number of Kinect sensors that are connected to the computer. bOk = kinect.init ( nIdKinect )Initializes the Kinect with id nIdKinect (begin to 0) sMessage = kinect.getErrorMessage ( )if kinect.init return false use this function to know what happened nFps = kinect.getFps ()return the kinect FPS process in frame by seconds. fSmoothing, fCorrection, fPrediction, fJitterRadius, fMaxDeviationRadius = kinect.getKinectSmoothParameters( nIdKinect)return Smoothing information about kinect with id nIdKinect bOk = kinect.setKinectSmoothParameters( fSmoothing, fCorrection, fPrediction, fJitterRadius, fMaxDeviationRadius )set Smoothing information about kinect with id 0nX, nY, nZ = kinect.getBonesPosition ( nIdBones )calculate bone postion for skeleton 0 of current active kinect (only one player in the first version) nX, nY, nZ, nW = kinect.getBonesOrientation ( nIdBones )calculate bone orientation (absolute) for skeleton 0 of current active kinect (only one player in the first version) bOk = kinect.setAngle( nAngle )Sets the Kinect’s elevation or tilt angle in the range [-27 degrees .. +27 degrees], which defines the sensor’s Interaction Space

Project Information URL: http://kinectionshivaengine.wordpress.com/

Project Download URL: http://www.shivaengine.com/store/plug-ins/72-kinectionshiva.html

Contact Information:Blog: http://kinectionshivaengine.wordpress.com/"

-Sent from Weave for Windows Phone 7

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Recursive Queries Using Common Table Expressions

http://msdn.microsoft.com/en-us/library/ms186243(v=SQL.105).aspx

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The Zen of Recursion

http://msdn.microsoft.com/en-us/library/aa496042(v=sql.80).aspx

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Martha Palmer | Projects | Verb Net

http://verbs.colorado.edu/~mpalmer/projects/verbnet.html

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WordNetSQLServer Open Source WordNet SQL Server Database

http://opensource.ebswift.com/WordNetSQLServer/

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