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Player Framework by Microsoft – Download: Player Framework for Windows 8 and WP8 (v1.1)
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Developers: Microsoft Media Platform Player Framework Updated For Windows Phone 8 Decides
http://feedproxy.google.com/~r/WmPowerUser/~3/ueLadQnxLtM/
"Microsoft Media Platform team has released their 1.1 version of the Player Framework for Windows Phone 8. This update includes several new features and unfortunately it is based on Windows 8 Xaml version code base, so it won’t work on Windows Phone 7.x devices.
New Features:
Support for WP8
Performance improvements
Fully localizable
Easier to skin, brand, & style
New default style matches Windows Phone default video player’s
Advertising support
Faster media/channel switching
Installs as VS extension SDK
Smaller runtime
MEF is no longer used to load plugins, plugins need to be manually added.
TTML rendering improvements (e.g. text outline support)
Smooth streaming support via new AdaptivePlugin.
100% backward compatibility with MediaElement API
Touch interaction improvements
Built in caption track selection UI
Built in audio track selection UI
Click to play support to help save bandwidth until user decides to play
New optional buttons in the UI
Landscape and portrait layout support
Poster support
Tracking plugin for monitoring playback
Download the latest version here at Codeplex.
via: Windows Team Blog"
-Sent from Weave for Windows Phone 7
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Udacity teaches you HTML5 Game Development
http://channel9.msdn.com/coding4fun/blog/Udacity-teaches-you-HTML5-Game-Development
"I just caught today’s Web Wednesday project via a post by Sandeep Reddy and while it wasn’t what I had originally scheduled for today’s post, you all know how much I like "teach you to fish" posts.
Of course, given who two the the instructors work for, I might get in trouble for highlighting this, but hey, HTML5 is HTML5 right? Game dev is Game dev, right? We’re all one happy HTML5 web world now, aren’t we? It’s about the code and learning, man, not "the man" we work for, man! (I’m so getting fired from this gig…lol Udacity – HTML5 Game DevelopmentClass Summary
This course will walk you through the major components of building GRITS, an HTML5 game. We’ll talk about how to take standard game development techniques, and use them to create high performance HTML5 applications.What Should I Know?
Knowledge of HTML, Javascript, and how the web works is necessary for this course. There is an optional unit on the specific parts of Javascript and the DOM that you’ll need for this class as a refresher.What Will I Learn?
At the end of this course, you’ll understand how to develop an HTML5 game. You will gain familiarity with HTML5 features such as 2D canvas and techniques for improving performance.SyllabusUnit 0 – Optional HTML/Javascript crash course Unit 1 – Introduction to Canvas rendering Unit 2 – Atlases and Map rendering Unit 3 – Basic Input, handling events Unit 4 – The entity hierarchy Unit 5 – Box2D, and using external libraries Unit 6 – Adding sound Unit 7 – Asynchronous Loading InstructorsColt McAnlis Peter Lubbers Sean Bennett
So there you go! A very cool course, free from Udacity. Now get working on your next cool HTML5 game!"
-Sent from Weave for Windows Phone 7
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