Author Archives: dwhite4580

Solving complex parsing tasks with RegexTreeer – CodeProject

http://www.codeproject.com/Articles/30368/Solving-complex-parsing-tasks-with-RegexTreeer

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Unity – Manual: Instantiating Prefabs at runtime

Unity – Manual: Instantiating Prefabs at runtime Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations – publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with … Continue reading

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Don Tapscott on Digital Disruption

http://knowledge.ckgsb.edu.cn/2015/04/13/technology/don-tapscott-on-digital-disruption/

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Using Unity3D with Parse.com

https://paulchambers.wordpress.com/2013/08/02/using-unity3d-with-parse-com/

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Telerik Backend Services, Mobile Cloud Backend As a Service

Telerik Backend Services, Mobile Cloud Backend As a Service More scalable app development with Telerik mobile app backend as a service. Try Telerik Backend Services to target every mobile platform with ease. http://www.telerik.com/backend-services Sent from Surface

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Finding the Right BaaS – Developer Economics

Finding the Right BaaS – Developer Economics This article discusses the affordability and availability of cloud-based data storage, often referred to as Backend-as-a-Service (BaaS) http://www.developereconomics.com/finding-right-baas/ Sent from Surface

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Backend-as-a-Service Shootout (the best alternatives to Parse?) – Developer Economics

Backend-as-a-Service Shootout (the best alternatives to Parse?) – Developer Economics Using a Backend-as-a-Service (BaaS) can reduce development cost and time-to-market. It’s a simple way of getting a highly scalable backend solution without significant upfront investment. In a world where an … Continue reading

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Product Review: Microsoft Wireless Display Adapter | Hardware content from SuperSite for Windows

http://winsupersite.com/hardware/product-review-microsoft-wireless-display-adapter

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Relive the history of computing at ‘The Interface Experience’

http://www.engadget.com/2015/04/08/relive-the-history-of-computing/

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From Zero to SteamLands – A ten part series on game building with Unity (Channel 9)

From Zero to SteamLands – A ten part series on game building with Unity (Channel 9) Time to get to some gaming, don’t you think? How about some Unity? Windows 8?, Phone Phone 8? Windows Azure Mobile Services? Going beyond … Continue reading

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