- .Net .Net gadgeteer 2b 3D 3ISOM 2013 Adaptive Learning Amazon Analytics Android Angel Annotation Apple Application Architecture Arduino Artificial Intelligence Arts ASP .NET Astronomy ATutor Augmented Reality Azure Cloud Big History Bing Bing Maps Blackboard Blog Bob Dylan BOKGEN Brain Brandeis Business C# California State University Canada Canvas Channel 9 Client Cloud Colorado Companies CSS Data Database Data Source DB dbpedia Deakin Deep Zoom Design Design Language Desire2Learn dictionary Digital Textbooks Dropbox Duke Earth edX email Entity Framework Excel eye tracking Facebook Fast Async FetchClimate FIU eCampus Fluid Future Game Engine Games General Google Hardware History HTML5 Human Intellect Augmentation Hypermedia IBM iBook Illinois State University Immersive Virtual Environment Infer.net Information Design Internet iOS iPad iPhone iTunes U Javascript JavaScript Jeopardy Kickstarter Kindle Kinect Knewton Adaptive Learning Platform Knower Knowledge Knowledge Fingerprint Language Learning Analytics Life Lightswitch Linked Open Data LMS Mahara Memory Metro Microsoft MIT MMORPGs Mobile Moodle Music MVVM Neural Coupling NFC - Near Field Communication NoSQL No Touch Gesture OData Office Ontology Partners PDF Personal Knowledge Integrators Personal Learning Environments (PLE) Persuasive Philosophy PivotViewer PixelSense PowerPivot PowerPoint Problem Based Learning Programming Project Prototype QR Code Qwiki RDF Recomender Recommender Reporting Research Robotics Sakai Science Scripting Search Semantic Web Serious SharePoint SharePointLMS Sho - Data Analysis SignalR Silverlight SkyDrive Social Analytics Social Media Socl Software Source Control Space SPARQL Spatial SQL SRC Stanford Statistics Stylus Surface Sync Syracuse University Taxonomy Teaching and Learning Technology Text Analysis Textbook Text to Speech thesauri The University of North Carolina Time Timeline Tools Topic Maps Touch TouchDevelop Translation Translator Translator Hub Treemap Treeview Tufts UI Components Uncategorized University Usability Guidelines User Experience Video Visualisation Visual Studio Webservices Wiki Wikipedia Windows 8 Windows Embedded Windows Phone Wolfram|Alpha Wordpress WPF XAML XBox
Tags
Author Archives: dwhite4580
Microsoft Garage Releases Social Share for PowerPoint – Thurrott.com
Posted in Uncategorized
Leave a comment
Backend as a Service | Mobile Backend as a Service | App42 Cloud APIs
Backend as a Service | Mobile Backend as a Service | App42 Cloud APIs http://api.shephertz.com/
Posted in Uncategorized
Leave a comment
GameSparks | The #1 Backend-as-a-Service platform for games.
GameSparks | The #1 Backend-as-a-Service platform for games. The unity of the server-side. GameSparks is a cloud-based development platform for games developers enabling them to build all of their game’s server-side http://www.gamesparks.com/
Posted in Uncategorized
Leave a comment
GameSparks | The #1 Backend-as-a-Service platform for games.
GameSparks | The #1 Backend-as-a-Service platform for games. The unity of the server-side. GameSparks is a cloud-based development platform for games developers enabling them to build all of their game’s server-side http://www.gamesparks.com/
Posted in Uncategorized
Leave a comment
Apex Path – Asset Store
Apex Path by Apex Game Tools Apex Path is fast and easy dynamic pathfinding. UPGRADE NOTICE Please note that version 2.0 brings a number of breaking changes that you should be familiar with before upgrading. Please refer to the posted … Continue reading
Posted in Uncategorized
Leave a comment
Everyplay – Asset Store
Everyplay by Unity Technologies Everyplay provides a complete solution for acquiring and engaging users through video. Used by over 1500 games on iOS and Android, including the massively popular Bad Piggies and Crossy Road, Everyplay enables users to share their … Continue reading
Posted in Uncategorized
Leave a comment
Kii Game Cloud – Asset Store
Kii Game Cloud by Kii Corporation Forget about spinning up servers and database administration. Plug in our SDK to get your cloud-connected game running in less than five minutes on our Game Cloud. See how your game’s performing and make … Continue reading
Posted in Uncategorized
Leave a comment
Sentiment Analysis – Asset Store
Sentiment Analysis by Adi Zhavo Sentiment Analysis is a simple and efficient way to detect if a specific text has a positive, negative or neutral meaning. If you want to make the Character react on what you write, make the … Continue reading
Posted in Uncategorized
Leave a comment
Sentiment Analysis – Asset Store
Sentiment Analysis by Adi Zhavo Sentiment Analysis is a simple and efficient way to detect if a specific text has a positive, negative or neutral meaning. If you want to make the Character react on what you write, make the … Continue reading
Posted in Uncategorized
Leave a comment
Tagify – Asset Store
Tagify by Marek Adamczyk Tagify extends the default tagging system in the Unity Engine with new, useful features. See Tagify – User Manual for more details. Assign multiple tags Tagify does not have a limit of tags per game object. … Continue reading
Posted in Uncategorized
Leave a comment